Commit graph

85 commits

Author SHA1 Message Date
MihailRis
7525e31942 cleanup ChunksRenderer 2026-08-03 00:06:19 +03:00
MihailRis
2a2169cff0 refactor: meshes build queue instead of retrieveChunk 2026-08-02 22:35:03 +03:00
MihailRis
4ae3dcf1ae remove it again 2026-08-02 20:07:10 +03:00
MihailRis
30ab6c2f5e remove unnecessary drawGroup-based loops 2026-07-06 01:05:44 +03:00
MihailRis
9e6ff82e88 fix chunk meshes refresh in some cases 2026-03-16 19:24:50 +03:00
MihailRis
9eb85bd2dd fix: ChunksRenderer mostly ignores background workers 2026-03-01 20:57:41 +03:00
MihailRis
7abbe43c3c fix extended blocks culling on chunk borders 2026-02-18 22:32:31 +03:00
MihailRis
2475a7e8f5 cleanup 2026-02-03 14:00:58 +03:00
MihailRis
895a496f6e fix thing broken by refactor 2026-02-03 12:39:44 +03:00
MihailRis
75afce2a68 remove unused code 2026-02-02 22:46:01 +03:00
MihailRis
5380bcf013 refactor world renderer a bit 2026-02-02 22:40:54 +03:00
MihailRis
c323b1ad15 fixes 2025-12-29 23:32:16 +03:00
MihailRis
99757103fc cleanup 2025-12-29 21:39:26 +03:00
MihailRis
88544183d0 stabilize delays of chunks meshes building 2025-12-29 20:41:47 +03:00
MihailRis
79eb185530 reduce copies in ThreadPool 2025-12-25 23:39:11 +03:00
MihailRis
dfdc7ebf6b add 'emission' block wrap property 2025-12-20 23:51:22 +03:00
MihailRis
c46a6ad3bd move BlocksRenderer voxels buffer fill to main thread 2025-12-18 00:30:33 +03:00
MihailRis
ca1b761c8c Merge branch 'dev' into pathfinding 2025-08-19 19:47:10 +03:00
MihailRis
6af74fc219 improve blocks.set performance 2025-08-16 12:48:42 +03:00
MihailRis
8290c147c5 refactor: move shadows-related code to separate module 2025-07-29 00:29:55 +03:00
MihailRis
6d88b7c3d1 add dense-render-distance setting 2025-07-25 12:45:28 +03:00
MihailRis
fbde46afa7 feat: distance-based dense render optimization 2025-07-25 00:54:54 +03:00
MihailRis
4a6ccf4847 feat: multiple index buffers per mesh support 2025-07-24 21:40:00 +03:00
MihailRis
6debc92ae5 optimize shadow maps generation a bit 2025-07-22 01:41:52 +03:00
MihailRis
b272d86619 add 'grahics.advanced-render' and 'graphics.shadows-quality' settings 2025-05-11 01:09:41 +03:00
MihailRis
e158b384fa feat: shadows in fast pipeline & improve lights mix 2025-05-10 14:12:52 +03:00
MihailRis
fc46b7c434 initial commit 2025-05-07 20:42:50 +03:00
MihailRis
e357a4eb9f remove Mesh constructor 'attrs' argument & format Mesh.hpp 2025-04-27 01:13:44 +03:00
REDxEYE
1ffbeb8148 Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
MihailRis
3d22de761f fix compiler warnings (GCC + Clang) 2025-03-20 22:04:29 +03:00
MihailRis
29e018cff8 fix chunk mesh refreshing 2025-01-11 20:11:29 +03:00
MihailRis
c1b311f3c4 refactor: change pointer parameters to references for Level and Content in various classes 2024-12-25 18:53:53 +03:00
MihailRis
096092303f add 'graphics.chunk-max-vertices-dense' setting 2024-12-23 14:07:59 +03:00
MihailRis
1c18c02092 move Chunks from Level to Player 2024-12-17 19:40:00 +03:00
MihailRis
d9277e1b31 mip-mapping related fixes 2024-11-25 15:39:34 +03:00
MihailRis
7ddf3f7537 minimize chunks overdraw 2024-11-25 13:12:47 +03:00
@clasher113
212f4d3590 sorted meshes: check for frustum 2024-11-22 17:13:15 +02:00
MihailRis
9e02f1122f add BlockWrapsRenderer (WIP) 2024-11-20 14:42:53 +03:00
MihailRis
71d18ae3a9 minor refactor 2024-11-17 04:58:15 +03:00
MihailRis
bd4a5ef7fc optimize a bit 2024-11-17 03:19:55 +03:00
MihailRis
65287b3273 move chunk vertex attributes info to commons.hpp 2024-11-17 00:54:10 +03:00
MihailRis
608eb60514 add 'u_alphaClip' to the blocks shader 2024-11-16 16:13:18 +03:00
MihailRis
71788e4eb9 remove unnecessary shared_ptrs from ChunksRenderer and ChunkMesh 2024-11-16 16:04:00 +03:00
MihailRis
ebc890bdd6 optimize (part 4) & format ChunkRenderer 2024-11-16 15:49:53 +03:00
MihailRis
399943b253 fix 2024-11-16 15:37:30 +03:00
MihailRis
7bdeba982b optimize (part 3) 2024-11-16 15:24:46 +03:00
MihailRis
1ff89491e6 optimize (part 2) 2024-11-16 15:11:05 +03:00
MihailRis
2327f0ddf8 fix msvc error C2466: cannot allocate an array of constant size 0 2024-11-16 09:31:33 +03:00
MihailRis
171cbb48d0 fix blocks selection with semi-transparent blocks 2024-11-16 09:30:02 +03:00
MihailRis
b28bcf052b optimize (part 1) 2024-11-16 09:18:14 +03:00