voxelcore/src
2024-01-23 23:53:44 +03:00
..
assets fixes 2024-01-22 22:04:33 +03:00
audio Minor refactor 2024-01-03 20:42:26 +03:00
coders Build fix 2024-01-22 11:05:49 +02:00
content content-loader icon-type reset fix 2024-01-23 23:28:18 +03:00
data includes fix 2024-01-17 16:35:17 +03:00
files fixed player spawn point 2024-01-23 01:44:16 +03:00
frontend inventory view fix 2024-01-23 23:53:44 +03:00
graphics lua: 'core' prefix support + minor refactor 2024-01-23 23:52:42 +03:00
items inventory saving 2024-01-22 01:41:57 +03:00
lighting increased world loading speed and ui scroll 2024-01-19 03:53:30 +03:00
logic lua: 'core' prefix support + minor refactor 2024-01-23 23:52:42 +03:00
maths randomTick sped up with faster rand implementation 2024-01-17 23:41:11 +03:00
objects fixed player spawn point 2024-01-23 01:44:16 +03:00
physics small fix 2024-01-13 21:33:36 +03:00
util added stringutil::to_string 2024-01-11 04:10:43 +03:00
voxels on_blocks_tick event 2024-01-22 14:28:39 +03:00
window inventory render optimized 2024-01-21 23:35:41 +03:00
world lua: world.get_total_time + set_block_user_bits fix 2024-01-22 09:52:26 +03:00
constants.h inventory render optimized 2024-01-21 23:35:41 +03:00
core_defs.h small fixes 2024-01-15 14:32:18 +03:00
definitions.cpp Items intruduced (part II) 2024-01-09 00:49:17 +03:00
definitions.h Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor 2023-11-21 11:38:59 +03:00
engine.cpp lua: pack.get_folder(pack_name) + shader fix 2024-01-17 23:10:06 +03:00
engine.h guiutil::alert text wrapping + refactor 2024-01-11 03:21:14 +03:00
settings.h languages support (WIP) 2023-12-12 22:02:17 +03:00
typedefs.h the big refactor + extracted data classes from coders/json to data/dynamic 2024-01-17 16:32:53 +03:00
voxel_engine.cpp Scripting WIP (#70) 2023-12-25 05:26:03 +03:00