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assets
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fixes
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2024-01-22 22:04:33 +03:00 |
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audio
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Minor refactor
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2024-01-03 20:42:26 +03:00 |
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coders
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Build fix
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2024-01-22 11:05:49 +02:00 |
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content
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content-loader icon-type reset fix
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2024-01-23 23:28:18 +03:00 |
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data
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includes fix
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2024-01-17 16:35:17 +03:00 |
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files
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fixed player spawn point
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2024-01-23 01:44:16 +03:00 |
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frontend
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inventory view fix
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2024-01-23 23:53:44 +03:00 |
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graphics
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lua: 'core' prefix support + minor refactor
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2024-01-23 23:52:42 +03:00 |
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items
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inventory saving
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2024-01-22 01:41:57 +03:00 |
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lighting
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increased world loading speed and ui scroll
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2024-01-19 03:53:30 +03:00 |
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logic
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lua: 'core' prefix support + minor refactor
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2024-01-23 23:52:42 +03:00 |
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maths
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randomTick sped up with faster rand implementation
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2024-01-17 23:41:11 +03:00 |
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objects
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fixed player spawn point
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2024-01-23 01:44:16 +03:00 |
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physics
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small fix
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2024-01-13 21:33:36 +03:00 |
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util
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added stringutil::to_string
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2024-01-11 04:10:43 +03:00 |
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voxels
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on_blocks_tick event
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2024-01-22 14:28:39 +03:00 |
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window
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inventory render optimized
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2024-01-21 23:35:41 +03:00 |
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world
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lua: world.get_total_time + set_block_user_bits fix
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2024-01-22 09:52:26 +03:00 |
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constants.h
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inventory render optimized
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2024-01-21 23:35:41 +03:00 |
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core_defs.h
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small fixes
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2024-01-15 14:32:18 +03:00 |
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definitions.cpp
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Items intruduced (part II)
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2024-01-09 00:49:17 +03:00 |
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definitions.h
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Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
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2023-11-21 11:38:59 +03:00 |
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engine.cpp
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lua: pack.get_folder(pack_name) + shader fix
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2024-01-17 23:10:06 +03:00 |
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engine.h
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guiutil::alert text wrapping + refactor
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2024-01-11 03:21:14 +03:00 |
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settings.h
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languages support (WIP)
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2023-12-12 22:02:17 +03:00 |
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typedefs.h
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the big refactor + extracted data classes from coders/json to data/dynamic
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2024-01-17 16:32:53 +03:00 |
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voxel_engine.cpp
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Scripting WIP (#70)
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2023-12-25 05:26:03 +03:00 |