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https://github.com/MihailRis/voxelcore.git
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41 lines
1 KiB
C++
41 lines
1 KiB
C++
#ifndef DECLARATIONS_H
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#define DECLARATIONS_H
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#include <iostream>
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#define BLOCK_AIR 0
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#define BLOCK_DIRT 1
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#define BLOCK_GRASS_BLOCK 2
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#define BLOCK_LAMP 3
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#define BLOCK_GLASS 4
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#define BLOCK_PLANKS 5
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#define BLOCK_WOOD 6
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#define BLOCK_LEAVES 7
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#define BLOCK_STONE 8
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#define BLOCK_WATER 9
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#define BLOCK_SAND 10
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#define BLOCK_BEDROCK 11
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#define BLOCK_GRASS 12
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#define BLOCK_FLOWER 13
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#define BLOCK_BRICK 14
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#define BLOCK_METAL 15
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#define BLOCK_RUST 16
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#define BIND_MOVE_FORWARD "movement.forward"
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#define BIND_MOVE_BACK "movement.back"
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#define BIND_MOVE_LEFT "movement.left"
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#define BIND_MOVE_RIGHT "movement.right"
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#define BIND_MOVE_JUMP "movement.jump"
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#define BIND_MOVE_SPRINT "movement.sprint"
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#define BIND_MOVE_CROUCH "movement.crouch"
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#define BIND_MOVE_CHEAT "movement.cheat"
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#define BIND_CAM_ZOOM "camera.zoom"
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#define BIND_PLAYER_NOCLIP "player.noclip"
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#define BIND_PLAYER_FLIGHT "player.flight"
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#define BIND_HUD_INVENTORY "hud.inventory"
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extern void setup_bindings();
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extern void setup_definitions();
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#endif // DECLARATIONS_H
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