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- 'shader' property of block materials: shaders/materials/<name>.glslv, .glslf with material_vertex / material_fragment hooks and #param uniforms - material shaders code is included into main, translucent and shadows programs through generated headers, no extra draw calls - chunk vertex normal.w byte replaced with 'flags': bit 7 - emission flag, bits 0-6 - material shader index (vertex format size is not changed) - doc/*/block-materials.md |
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|---|---|---|
| .. | ||
| scripting | ||
| 3d-text.md | ||
| assets-preload.md | ||
| audio.md | ||
| block-materials.md | ||
| block-models.md | ||
| block-properties.md | ||
| console.md | ||
| content-packs.md | ||
| engine-use-recommendations.md | ||
| entity-properties.md | ||
| item-properties.md | ||
| main-page.md | ||
| particles.md | ||
| resources.md | ||
| rigging.md | ||
| scripting.md | ||
| text-styles.md | ||
| vca.md | ||
| vcm.md | ||
| world-generator.md | ||
| xml-ui-layouts.md | ||