voxelcore/res
lookibed 81489a13cf add block material shaders
- 'shader' property of block materials: shaders/materials/<name>.glslv, .glslf with material_vertex / material_fragment hooks and #param uniforms
- material shaders code is included into main, translucent and shadows programs through generated headers, no extra draw calls
- chunk vertex normal.w byte replaced with 'flags': bit 7 - emission flag, bits 0-6 - material shader index (vertex format size is not changed)
- doc/*/block-materials.md
2026-10-02 06:33:01 +03:00
..
config remove res/config/builtins.list 2025-04-22 21:46:51 +03:00
content/base move hud away from utils 2 & add new argument 2026-08-17 23:47:51 +05:00
devtools update vca.toml 2026-09-06 01:38:19 +03:00
fonts removed unused file 2024-02-28 16:39:41 +03:00
generators convert generator parameters naming to the project style 2024-10-14 04:45:11 +03:00
layouts add 'Fog' settings to ui 2026-09-26 19:18:29 +03:00
models Merge branch 'main' into animation 2026-08-18 23:37:27 +03:00
modules implement actual animation blending in core:animator 2026-09-27 02:14:36 +03:00
presets add 'sky_tint', 'clouds_tint', 'min_sky_light' weather parameters 2026-02-12 20:27:29 +03:00
scripts implement actual animation blending in core:animator 2026-09-27 02:14:36 +03:00
shaders add block material shaders 2026-10-02 06:33:01 +03:00
texts update en_US.txt, ru_RU.txt 2026-09-26 19:21:00 +03:00
textures add common blank texture file 2025-12-28 18:27:24 +03:00
preload.json update preload.json 2026-04-11 12:16:16 +03:00
project.toml add sub-instance project permission & feat: max sub-process depth check 2026-08-02 01:19:01 +03:00
project_client.lua temporary fix improvement 2025-12-02 22:59:56 +03:00
resources.json change 'graphics.ssao' from flag to number 2025-12-19 18:55:55 +03:00