mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
- 'shader' property of block materials: shaders/materials/<name>.glslv, .glslf with material_vertex / material_fragment hooks and #param uniforms - material shaders code is included into main, translucent and shadows programs through generated headers, no extra draw calls - chunk vertex normal.w byte replaced with 'flags': bit 7 - emission flag, bits 0-6 - material shader index (vertex format size is not changed) - doc/*/block-materials.md |
||
|---|---|---|
| .. | ||
| config | ||
| content/base | ||
| devtools | ||
| fonts | ||
| generators | ||
| layouts | ||
| models | ||
| modules | ||
| presets | ||
| scripts | ||
| shaders | ||
| texts | ||
| textures | ||
| preload.json | ||
| project.toml | ||
| project_client.lua | ||
| resources.json | ||