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1.4 KiB
1.4 KiB
Library gfx.blockwraps
Library for working with block wrappers.
Block wrappers are introduced to implement block destruction animation and can be used for other purposes.
-- Creates a wrapper at the specified position, with the specified texture.
-- Returns the wrapper id.
gfx.blockwraps.wrap(
-- block position
position: vec3,
-- wrap texture
texture: string,
-- emission [0.0; 1.0]
[optional] emission: number = 1.0
) -> int
-- Removes the wrapper, if it exists.
gfx.blockwraps.unwrap(id: int)
-- Changes the position of the wrapper, if it exists.
gfx.blockwraps.set_pos(id: int, position: vec3)
-- Changes the texture of the wrapper, if it exists.
gfx.blockwraps.set_texture(id: int, texture: str)
-- Sets the face textures (-X, +X, -Y, +Y, -Z, +Z).
-- - nil - disables face rendering.
-- - "" - monotone texture.
gfx.blockwraps.set_faces(
-- wrapper id
id: int,
-- face texture 1 (-X)
face1?: string,
-- face texture 2 (+X)
face2?: string,
...
-- face texture 6 (+Z)
face6?: string
)
-- Sets the tint of the sides (-X, +X, -Y, +Y, -Z, +Z).
-- RGB [0.0; 1.0]
gfx.blockwraps.set_tints(
-- wrapper id
id: int,
-- side 1 color (-X)
face1?: vec3,
-- side 2 color (+X)
face2?: vec3,
...
-- side 6 color (+Z)
face6?: vec3
)
Wrappers will not be automatically removed without calling unwrap.