voxelcore/res/shaders
2025-06-14 22:43:18 +03:00
..
effects feat: deferred lighting (WIP) 2025-06-14 22:43:18 +03:00
lib feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity 2025-06-14 20:06:05 +03:00
background.glslf refactor shaders 2025-05-09 23:51:34 +03:00
background.glslv refactor res/shaders 2024-07-20 16:05:06 +03:00
effect.glslf feat: deferred lighting (WIP) 2025-06-14 22:43:18 +03:00
effect.glslv feat: post-processing effects 2025-04-05 00:41:25 +03:00
entity.glslf simple cascade shadows test 2025-05-12 00:25:39 +03:00
entity.glslv fix a_distance 2025-05-12 07:04:08 +03:00
lines.glslf refactor res/shaders 2024-07-20 16:05:06 +03:00
lines.glslv refactor res/shaders 2024-07-20 16:05:06 +03:00
main.glslf simple cascade shadows test 2025-05-12 00:25:39 +03:00
main.glslv fix a_distance 2025-05-12 07:04:08 +03:00
shadows.glslf initial commit 2025-05-07 20:42:50 +03:00
shadows.glslv initial commit 2025-05-07 20:42:50 +03:00
skybox_gen.glslf update skybox & fix block overlay 2025-05-09 22:46:07 +03:00
skybox_gen.glslv refactor res/shaders 2024-07-20 16:05:06 +03:00
ui.glslf refactor res/shaders 2024-07-20 16:05:06 +03:00
ui.glslv refactor res/shaders 2024-07-20 16:05:06 +03:00
ui3d.glslf refactor res/shaders 2024-07-20 16:05:06 +03:00
ui3d.glslv refactor res/shaders 2024-07-20 16:05:06 +03:00