Commit graph

7 commits

Author SHA1 Message Date
fb6e6eb1d3 chore(history): squash 16 commit(s) from 2026-09-09
- docs: Cosmetics Overhaul design spec (slot-based cosmetics + built-in head/back modules)
- chore: drop design doc, implementing directly from TODO.md
- feat: Cosmetics module overhaul — 8 body-zone slots + 3D preview screen
- feat: AlwaysVisibleHand module + KineticLyrics text scale & timing offset
- feat: KillEffect Portal/Tornado procedural shader modes
- feat: KineticLyrics sync — millisecond position prediction (playerctl-style)
- feat: SkyShader Nebula mode, BlockHighlight shader outlines, crosshairs
- feat: CombatLog module — damage dealt/taken log with DPS stats
- refactor(8.5.1): regroup mixins/ 108 files into domain leaf packages (<=4 each) + regenerate mixins.json
- refactor(8.5.1): split accessors into 12 groups, iris/sodium/security into leaves, fix plugin FQNs + mixins.json
- refactor(8.5.1): split visuals/ 67 files into esp/nametags/hats/effects/weather/scene/camera/player/items/fx packages; lyrics->lrc; member visibility fixes; configs untouched (module ids preserved)
- refactor(8.5.1): split features/gui/clickgui/settings 51 files into 18 leaf packages (core/color/slider/text/bind/...); visibility promotion only, no behavior changes
- refactor(8.5.1): split features/gui/hud/draggable/impl 40 files into stats/metrics/status/combat/panels/targethud/scripted leaves; TargetHudModel records nested; visibility-only
- refactor(8.5.1): split events tree (impl 32 -> 8 domains, top -> core/meta); TODO 8.5 progress notes
- refactor(8.5.1): split features/gui/chat 31 files into model/render/text/input/suggestions/menu/messages leaves
- fix(8.5.1 audit): delete dead unregistered ItemRenderStateLayerAccessor, drop ghost sodium FQNs from plugin, remove vestigial visuals.* star import
2026-09-09 23:55:33 +02:00
707820e418 chore(history): squash 13 commit(s) from 2026-09-08
- fix: replace field-level Minecraft.getInstance() with lazy locals — Phase 5 sweep complete
- docs: plan Phase 7 — new modules inspired by SoupVisuals (re-implementation, no code copied)
- test: Phase 6 — EventBus, config values, profile codec/diff, LegacyTextUtil (54 new tests)
- fix: LegacyTextUtil.isColor via explicit EnumSet instead of ChatFormatting.ordinal()
- fix: last 4 field-level Minecraft instances (ESP, NameTags, TargetHud, ViewModel) — true end of Phase 5
- fix: ClickPearl + ElytraRecastUtil 'client' fields -> lazy access (final mc-field leftovers)
- feat: Phase 7 — Light, Hitboxes, NameProtect, Watermark (re-implemented from SoupVisuals ideas)
- fix: ChinaHat geometry — proper shallow cone per SoupVisuals profile
- refactor: Watermark — static UI element in our style, not a Soup port
- fix: startup crash and trollface texture errors from in-game log
- docs+feat: DEVELOPMENT.md guide, Watermark username field, README refresh
- feat: Reach HUD widget (Settings -> UI) — last hit distance, pure info
- feat: Phase 7 Delta QoL modules + command prefix % with full autocomplete
2026-09-08 23:46:29 +02:00
e1d7d19a83 chore(history): squash 5 commit(s) from 2026-09-07
- refactor: Phase 8 pass 2 — Renderer2D split + Triangulator decomp
- test: add TriangulatorSolverTest (11 tests) - solve null/empty/single/two throws - perpendicular intersection - distanceToLine - formatPercent, formatThrowPoint, formatCoordinateLine (overworld/nether) - formatCopyCoordinates
- fix: Triangulator - replace static Minecraft field with lazy access
- fix: Coordinates HUD - replace static Minecraft field with lazy access
- fix: replace static Minecraft fields with lazy access in HUD elements (part 2)
2026-09-07 14:12:53 +02:00
d83f9a29ff chore(history): squash 3 commit(s) from 2026-09-05
- feat: батч QoL-модулей из Delta + фиксы рендера руки
- refactor: Фаза 8 — разбивка топ-гигантов по правилу ≤200 строк
- refactor: Фаза 8, проход 2 — Predictions, TargetESP, HudNotifier, Module
2026-09-05 23:07:43 +02:00
e504859777 chore(history): squash 2 commit(s) from 2026-09-04
- refactor: удалить launcher и backend — развитие только мода
- feat: автор loki5512344 везде, чужие атрибуции убраны, .cbcfg → .lvcfg с легаси-чтением + тесты
2026-09-04 17:54:49 +02:00
ff42902c43 chore(history): squash 13 commit(s) from 2026-08-01
- refactor: Фаза 3 — разбить CustomBar (1495→426 фасад + 11 хелперов ≤200)
- docs: Фаза 3 завершена — обновить TODO (8 гигантов разбито, долг по >200)
- refactor: Фаза 4 — Security: BackdoorProtection инстанс-сервис, удалить StaffHeuristics
- refactor: Фаза 5 — нормализация модулей: ленивый Minecraft, GameClock
- feat: ShaderSky, Chams hand shaders + dual, BackSword, TargetESP blackhole, TargetManager 10s target
- fix: GUI — убрать пустую категорию Movement, починить HUD в настройках
- feat: кнопка-лупа поиска в меню модулей
- fix: крэш без Sodium (BedwarsESP/BlockObservationHub) + тесты на настройки HUD
- fix: диагностика HUD-виджетов в консоль (почему вкладка HUD пустая)
- fix: подробная диагностика скана HUD-виджетов (found/registered/errors)
- fix: HUD-виджеты загружаются лениво (вкладки HUD/UI пустые in-game)
- fix: HUD-виджеты не регистрировались in-game — classloader ClassGraph vs Knot
- fix: убрать дебаг-логи HUD (System.out)
2026-08-01 17:06:34 +02:00
52d87368c9 chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config
- refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle
- refactor: Фаза 3.5 — удалить читерские модули, ESP под легит
- refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200)
- refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200)
- refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200)
- refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200)
- refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
2026-07-31 23:14:14 +02:00