- Add HookSabotage system for survivors to disable hooks temporarily
- Add GeneratorKick killer ability to regress generator progress
- Add PlayerJumpListener to track survivor jump actions
- Add BossBarManager for displaying game state and objectives
- Update generator regression logic to support killer kick mechanic
- Update KillerController to integrate generator kick ability
- Update PlayerInteractListener to handle new interaction types
- Refactor game phases to use BossBarManager for UI updates
- Update .gitignore to exclude compiled bin/ directory
- Simplify PLAN.md documentation for easier maintenance
- Fix GameSession.determineNextPhase() to cycle through all 4 phases
- Implement GameplayPhase with generator tracking and win/lose conditions
- MapBuilder now uses the game world instead of the first world
- Add /dbd lobby (teleport to lobby) and /dbd setlobby (set lobby spawn)
- Remove all perk classes (IPerk, PerkRegistry, 7 perk implementations)
- Fix HexTotem to not reference removed HexRuinPerk