Commit graph

6 commits

Author SHA1 Message Date
d1f854fc79 Stage 2-3: Player states and Killer system 2026-05-31 20:49:28 +02:00
5a53620b3a Stage 4-5: Survivor and Generator systems 2026-05-31 20:47:39 +02:00
4fd7955d56 Stage 12: Data storage system 2026-05-31 20:47:02 +02:00
82ed455cd2 Complete Stage 1: Core Game Loop
- Add GameState enum (LOBBY, ROLE_ASSIGN, IN_GAME, ENDING)
- Add Phase interface with enter/tick/exit/isComplete
- Add GameSession with tick-based phase machine
- Add GameEventBus for internal events
- Add GameManager for session lifecycle
- Add all phases: LobbyPhase, RoleAssignPhase, GameplayPhase, EndgamePhase
- Add role assignment: RoleAssigner, RoleQueue, SpawnPosition
- Add BasePlayer, Survivor, Killer, PlayerState
- Add DBDCommand with /dbd join/leave/create/forcestart/stop
- Update mdbd.java with GameManager and command registration
- Add command definition to paper-plugin.yml
- Mark Stage 1 complete in PLAN.md
2026-05-31 20:43:40 +02:00
53f3f6e9da Complete Stage 0: Project scaffold
- Fix build.gradle.kts: Java 21, Paper 1.20.6, ProtocolLib 5.3.0
- Add permissions to paper-plugin.yml
- Add ConfigManager with safe yaml loading (no overwrite)
- Add LocationsConfig for all game object coordinates
- Add GameConfig with all balance values
- Update mdbd.java with onEnable/onDisable + ConfigManager
- Mark Stage 0 complete in PLAN.md
2026-05-31 20:37:36 +02:00
32da611c63 Initial project setup: Paper plugin scaffold 2026-05-31 20:30:29 +02:00