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update doc/*/entity-properties.md
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0. A rectangular area with a width, height and length of 0.4 m, centered at 0.0.
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1. Radial area with a radius of 1.6 m.
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### *solid*
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Makes the entity's hitbox an obstacle. When enabling this property for `dynamic` body, a mass must be specified.
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### *mass*
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Defines the entity's mass. Kilograms are used as the default.
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For `kinematic` bodies, an infinite mass is used instead.
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### *elasticity*
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Defines the entity's elasticity (affects the bounce on collision).
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### *step-height*
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Defines the maximum height of an obstacle an entity can step onto without jumping.
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## View
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### *skeleton-name*
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