update doc/*/entity-properties.md

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MihailRis 2026-03-15 23:42:39 +03:00
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@ -95,6 +95,23 @@ Example:
0. A rectangular area with a width, height and length of 0.4 m, centered at 0.0.
1. Radial area with a radius of 1.6 m.
### *solid*
Makes the entity's hitbox an obstacle. When enabling this property for `dynamic` body, a mass must be specified.
### *mass*
Defines the entity's mass. Kilograms are used as the default.
For `kinematic` bodies, an infinite mass is used instead.
### *elasticity*
Defines the entity's elasticity (affects the bounce on collision).
### *step-height*
Defines the maximum height of an obstacle an entity can step onto without jumping.
## View
### *skeleton-name*