mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 02:51:49 +00:00
Merge branch 'MihailRis:main' into main
This commit is contained in:
commit
acb1f084f7
24 changed files with 69 additions and 47 deletions
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@ -4,7 +4,7 @@ network.get("https://api.github.com/repos/MihailRis/VoxelEngine-Cpp/releases/lat
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print(json.parse(s).name)
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response_received = true
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end, function (code)
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print("repond with code", code)
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print("respond with code", code)
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response_received = true
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end)
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@ -1,23 +1,23 @@
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# Block Models (depricated)
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> ![WARNING]
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> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
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Block model may be created with following properties:
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```js
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"model": "custom",
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"model-primitives": {
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"aabbs": [
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// list of AABB primitives
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],
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// ... other primitives
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}
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```
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**AABB** primitive is an array of values:
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```
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[x, y, z, width, height, depth, texture names for all 6 sides]
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```
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**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height.
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# Block Models (deprecated)
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> ![WARNING]
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> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
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Block model may be created with following properties:
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```js
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"model": "custom",
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"model-primitives": {
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"aabbs": [
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// list of AABB primitives
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],
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// ... other primitives
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}
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```
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**AABB** primitive is an array of values:
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```
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[x, y, z, width, height, depth, texture names for all 6 sides]
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```
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**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height.
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@ -151,7 +151,7 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: tab
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Casts a ray from the start point in the direction of *dir*. Max_distance specifies the maximum ray length.
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Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting.
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To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability
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To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatibility
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The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included.
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Example - `base:water`
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@ -63,6 +63,13 @@ input.get_mouse_delta() --> {int, int}
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Returns cursor movement delta.
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```lua
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input.get_mouse_scroll() --> int
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```
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Returns the vertical mouse wheel offset accumulated during the current frame.
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A positive value indicates scrolling up; a negative value indicates scrolling down.
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```lua
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input.get_bindings() --> strings array
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```
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@ -186,7 +186,7 @@ inventory.clone(invid: int) -> int
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-- Move an item from slotA of invA to slotB of invB.
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-- invA may be the same as invB.
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-- If slotB will be chosen automaticly if argument is not specified.
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-- If slotB will be chosen automatically if argument is not specified.
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-- The move may be incomplete if the available slot has no enough stack space.
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inventory.move(invA: int, slotA: int, invB: int, slotB: int)
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@ -154,7 +154,7 @@ Returns position of the selected block or nil
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player.get_selected_entity(playerid: int) -> int
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```
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Returns unique indentifier of the entity selected by player
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Returns unique identifier of the entity selected by player
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```lua
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player.get_entity(playerid: int) -> int
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@ -8,7 +8,7 @@ The entity object is available in components as a global variable **entity**.
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-- Deletes an entity (the entity may continue to exist until the frame ends, but will not be displayed in that frame)
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entity:despawn()
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-- Returns entity defintion index (integer ID)
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-- Returns entity definition index (integer ID)
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entity:def_index() -> int
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-- Returns entity definition name (string ID)
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@ -34,6 +34,10 @@ input.get_mouse_pos() -> {number, number}
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-- Возращает дельту позиции курсора.
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input.get_mouse_delta() -> {number, number}
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-- Возвращает вертикальное смещение колеса мыши, накопленное за текущий кадр.
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-- Положительное значение соответствует прокрутке вверх, отрицательное - вниз.
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input.get_mouse_scroll() -> number
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```
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## Создание обработчиков
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@ -79,7 +79,7 @@ Configuring connection. Disconnect-action is action that debugged instance must
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- `frame` - Call stack frame index (indexing from most recent call)
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- `local` - Local variable index (based on `paused` event stack trace)
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- `path` - Requsted value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]`
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- `path` - Requested value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]`
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Responds with:
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@ -16,7 +16,7 @@ enum AttributeType:uint8 {
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sizeof(AttributeType) == 1;
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struct VertexAttribute {
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AttributeType type; // data type is infered from attribute type
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AttributeType type; // data type is inferred from attribute type
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uint8 flags;
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uint32 size;
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float data[]; // if compressed, first 4 bytes of compressed data is decompressed size
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@ -67,16 +67,16 @@ function refresh_search()
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local new_included = table.copy(packs_included)
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local new_excluded = table.copy(packs_excluded)
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local function score(pack_name)
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if pack_name:lower():find(search_text) then
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local function score(pack_id, pack_name)
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if pack_name:lower():find(search_text) or pack_id:lower():find(search_text) then
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return 1
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end
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return 0
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end
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local function sorting(a, b)
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local score_a = score(packs_info[a][2])
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local score_b = score(packs_info[b][2])
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local score_a = score(a, packs_info[a][2])
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local score_b = score(b, packs_info[b][2])
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if score_a ~= score_b then
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return score_a > score_b
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@ -11,6 +11,7 @@ local CONFIG_NAMES = {
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function on_open()
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refresh()
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document.search_textbox.focused = true
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end
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function place_pack(panel, packinfo, callback)
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@ -39,7 +40,7 @@ function refresh_search()
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local pos = content.pos
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local size = content.size
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if title:lower():find(search_text) or search_text == '' then
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if title:lower():find(search_text) or id:lower():find(search_text) or search_text == '' then
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content.enabled = true
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content.pos = {pos[1], visible * (size[2] + interval) - step}
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visible = visible + 1
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@ -413,7 +413,7 @@ namespace audio {
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/// @brief Load audio file info and PCM data
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/// @param file audio file
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/// @param headerOnly read header only
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/// @throws std::runtime_error if I/O error ocurred or format is unknown
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/// @throws std::runtime_error if I/O error occurred or format is unknown
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/// @return PCM audio data
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std::unique_ptr<PCM> load_PCM(const io::path& file, bool headerOnly);
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@ -421,7 +421,7 @@ namespace audio {
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/// @param file audio file path
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/// @param keepPCM store PCM data in sound to make it accessible with
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/// Sound::getPCM
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/// @throws std::runtime_error if I/O error ocurred or format is unknown
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/// @throws std::runtime_error if I/O error occurred or format is unknown
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/// @return new Sound instance
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std::unique_ptr<Sound> load_sound(const io::path& file, bool keepPCM);
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@ -434,7 +434,7 @@ namespace audio {
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/// @brief Open new PCM stream from file
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/// @param file audio file path
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/// @throws std::runtime_error if I/O error ocurred or format is unknown
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/// @throws std::runtime_error if I/O error occurred or format is unknown
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/// @return new PCMStream instance
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std::unique_ptr<PCMStream> open_PCM_stream(const io::path& file);
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@ -69,7 +69,7 @@ public:
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return 0;
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}
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if (in.fail()) {
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logger.error() << "Wav::load_pcm: I/O error ocurred";
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logger.error() << "Wav::load_pcm: I/O error occurred";
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return -1;
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}
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return in.gcount();
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@ -119,7 +119,7 @@ class Hud : public util::ObjectsKeeper {
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/// @brief Allow actual pause
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bool allowPause = true;
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bool debug = false;
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/// @brief UI element will be dynamicly positioned near to inventory or in screen center
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/// @brief UI element will be dynamically positioned near to inventory or in screen center
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std::shared_ptr<gui::UINode> secondUI;
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std::shared_ptr<gui::UINode> debugMinimap;
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@ -8,6 +8,7 @@ namespace gui {
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virtual ~BasePanel() = default;
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virtual void setOrientation(Orientation orientation) {
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this->mainScrollDir = orientation;
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this->orientation = orientation;
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refresh();
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}
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@ -114,7 +114,7 @@ void Container::act(float delta) {
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void Container::scrolled(int value) {
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auto size = getSize();
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bool isVertical = actualLengthY > size.y;
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bool isVertical = mainScrollDir == Orientation::VERTICAL;
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int diff = (isVertical ? actualLengthY - size.y : actualLengthX - size.x);
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int& scroll = (isVertical ? scrollY : scrollX);
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@ -245,6 +245,7 @@ void Container::setSize(const glm::vec2& size) {
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for (auto& node : nodes) {
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node->reposition();
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}
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scrolled(0);
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}
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int Container::getScrollStep() const {
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@ -20,6 +20,7 @@ namespace gui {
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int actualLengthY = 0;
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int actualLengthX = 0;
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bool scrollable = true;
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Orientation mainScrollDir = Orientation::VERTICAL;
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bool isScrolling() const {
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return scrollbarTriggered;
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@ -91,6 +91,12 @@ static int l_get_mouse_delta(lua::State* L) {
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return lua::pushvec2(L, engine->getInput().getCursor().delta);
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}
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static int l_get_mouse_scroll(lua::State* L) {
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if (engine->isHeadless())
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return 0;
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return lua::pushinteger(L, engine->getInput().getScroll());
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}
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static int l_get_bindings(lua::State* L) {
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if (engine->isHeadless())
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return 0;
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@ -181,6 +187,7 @@ const luaL_Reg inputlib[] = {
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{"add_callback", lua::wrap<l_add_callback>},
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{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
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{"get_mouse_delta", lua::wrap<l_get_mouse_delta>},
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{"get_mouse_scroll", lua::wrap<l_get_mouse_scroll>},
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{"get_bindings", lua::wrap<l_get_bindings>},
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{"get_binding_text", lua::wrap<l_get_binding_text>},
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{"is_active", lua::wrap<l_is_active>},
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@ -323,7 +323,7 @@ namespace lua {
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if (found == usertypeNames.end()) {
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log_error(
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"usertype is not registred: " + std::string(typeid(T).name())
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"usertype is not registered: " + std::string(typeid(T).name())
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);
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} else if (getglobal(L, found->second)) {
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setmetatable(L);
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@ -161,7 +161,7 @@ public:
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state = ConnectionState::CLOSED;
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break;
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} else if (size < 0) {
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logger.warning() << "an error ocurred while receiving from "
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logger.warning() << "an error occurred while receiving from "
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<< to_string(addr);
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auto error = handle_socket_error("recv(...) error");
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closesocket(descriptor);
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@ -8,10 +8,10 @@
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#include "util/EnumMetadata.hpp"
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enum class ParticleSpawnShape {
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/// @brief Coordinates are regulary distributed within
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/// @brief Coordinates are regularly distributed within
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/// the volume of a ball.
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BALL = 0,
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/// @brief Coordinates are regulary distributed on
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/// @brief Coordinates are regularly distributed on
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/// a sphere.
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SPHERE,
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/// @brief Coordinates are uniform distributed within
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@ -19,7 +19,7 @@ namespace util {
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/// @brief Simple heap implementation for memory-optimal sparse array of
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/// small different structures
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/// @note alignment is not impemented
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/// @note alignment is not implemented
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/// (impractical in the context of scripting and memory consumption)
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/// @tparam Tindex entry index type
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/// @tparam Tsize entry size type
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@ -323,7 +323,7 @@ void WorldRegions::processBlocksData(int x, int z, const BlockDataProc& func) {
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try {
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func(&blocksData, std::move(voxData));
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} catch (const std::exception& err) {
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logger.error() << "an error ocurred while processing blocks "
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logger.error() << "an error occurred while processing blocks "
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"data in chunk (" << gx << ", " << gz << "): " << err.what();
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blocksData = {};
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}
|
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