MihailRis
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17ff87e458
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Merge branch 'main' into visuals-restoration
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2025-12-18 20:27:18 +03:00 |
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MihailRis
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0ff0d4c29f
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update custom models soft-lights calculation strategy too keep old behaviour in some cases
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2025-12-18 20:17:50 +03:00 |
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MihailRis
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64e2040734
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fix false-positive intellisense errors
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2025-12-18 20:07:39 +03:00 |
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MihailRis
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7cd2b2a404
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Merge branch 'main' into visuals-restoration
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2025-12-18 19:25:40 +03:00 |
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MihailRis
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36f7fb759a
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fix custom model blocks lighting
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2025-12-18 19:24:12 +03:00 |
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MihailRis
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30e014fce1
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Merge branch 'main' into visuals-restoration
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2025-12-18 18:59:37 +03:00 |
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MihailRis
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3331d4deee
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add 'spawn_offset' particles parameter
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2025-12-18 18:37:58 +03:00 |
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MihailRis
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33b8aabc7a
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Merge branch 'main' into visuals-restoration
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2025-12-18 18:25:28 +03:00 |
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MihailRis
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d8bbbc3cfb
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fix custom model blocks lighting
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2025-12-18 18:23:47 +03:00 |
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MihailRis
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c46a6ad3bd
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move BlocksRenderer voxels buffer fill to main thread
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2025-12-18 00:30:33 +03:00 |
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MihailRis
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8710cdfba3
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increase precipitation brightness
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2025-12-16 12:34:15 +03:00 |
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MihailRis
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c017273374
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Merge branch 'main' into visuals-restoration
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2025-12-16 01:12:00 +03:00 |
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MihailRis
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ea8e1301ea
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fix shadeless blocks with soft lights disabled
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2025-12-13 17:16:00 +03:00 |
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MihailRis
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9286d48365
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feat: blocks renderer optimization
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2025-12-12 19:36:12 +03:00 |
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MihailRis
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4a15c21154
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increase moon sprite distance
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2025-12-03 22:45:34 +03:00 |
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MihailRis
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fefc975832
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fix: incomplete size transform support by entities
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2025-12-03 22:00:55 +03:00 |
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MihailRis
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0a45277f96
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add 'graphics.soft-lighting' setting
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2025-11-10 18:28:24 +03:00 |
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MihailRis
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17ffa73ce7
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refactor: move and rename EnginePaths
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2025-11-09 20:13:59 +03:00 |
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MihailRis
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28dd2f38d2
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feat: update atlas texture extrusion on its reload
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2025-11-05 12:25:50 +03:00 |
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eliotbyte
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2a1d2f9354
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fix enable per-variant custom model caching
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2025-10-28 23:09:28 +03:00 |
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MihailRis
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d435cbab5c
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Adapt windows build to glm 1.0.2 (#655)
* update Shadows.cpp
* add glm includes to Shadows.cpp
* add includes
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2025-10-17 13:03:58 +03:00 |
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KotIsOff
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f3ed3d26c8
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typo: greather => greater
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2025-10-14 20:46:38 +03:00 |
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MihailRis
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75ef603df0
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fix non-local players interpolation and head direction
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2025-09-29 22:21:14 +03:00 |
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MihailRis
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a621b179d3
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add 'do-trace-shaders' setting and fix shaders recompiling
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2025-08-31 18:14:05 +03:00 |
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MihailRis
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ac1623f86c
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add 'Show Paths' checkbox
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2025-08-27 19:31:34 +03:00 |
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MihailRis
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98e9f5a2a9
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Merge branch 'dev' into pathfinding
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2025-08-24 17:32:13 +03:00 |
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MihailRis
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a9d40c312c
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extract one texture from custom model if not assigned
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2025-08-20 23:52:41 +03:00 |
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MihailRis
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ca1b761c8c
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Merge branch 'dev' into pathfinding
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2025-08-19 19:47:10 +03:00 |
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MihailRis
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6af74fc219
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improve blocks.set performance
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2025-08-16 12:48:42 +03:00 |
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MihailRis
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73f589d479
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Merge branch 'main' into dev
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2025-08-12 21:20:02 +03:00 |
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MihailRis
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2e17c74f91
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fix text 3d position and culling
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2025-08-12 20:35:46 +03:00 |
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MihailRis
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fc573b4c6e
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erase and forget
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2025-08-09 23:40:09 +03:00 |
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MihailRis
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3eae377024
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refactor Entities
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2025-08-09 21:19:01 +03:00 |
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MihailRis
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a110022ec2
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add 'core:pathfinding' component
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2025-08-03 19:06:22 +03:00 |
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MihailRis
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3aac6ecbcb
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refactor: extract DebugLinesRenderer
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2025-08-03 02:03:20 +03:00 |
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MihailRis
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a78931205f
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feat: async pathfinding
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2025-08-03 01:41:18 +03:00 |
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MihailRis
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be3fb8346f
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add 'mayBeIncomplete' parameter
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2025-08-02 23:03:40 +03:00 |
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MihailRis
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caab689731
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add pathfinding library
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2025-08-02 17:18:40 +03:00 |
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MihailRis
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88721344c1
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fix in-world lines projection
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2025-07-30 21:55:21 +03:00 |
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MihailRis
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8290c147c5
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refactor: move shadows-related code to separate module
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2025-07-29 00:29:55 +03:00 |
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MihailRis
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70c5c67bd1
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add in-world lines renderer
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2025-07-28 23:00:27 +03:00 |
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MihailRis
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6f11741310
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move hand item control to lua
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2025-07-27 19:20:30 +03:00 |
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MihailRis
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5632c9ccfe
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add hand skeleton
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2025-07-27 02:45:25 +03:00 |
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MihailRis
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7cf073f079
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fix: skybox is not visible behind translucent blocks
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2025-07-25 22:28:28 +03:00 |
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MihailRis
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6d88b7c3d1
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add dense-render-distance setting
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2025-07-25 12:45:28 +03:00 |
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MihailRis
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fbde46afa7
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feat: distance-based dense render optimization
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2025-07-25 00:54:54 +03:00 |
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MihailRis
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799d712447
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update ContentGfxCache
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2025-07-24 22:51:53 +03:00 |
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MihailRis
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4a6ccf4847
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feat: multiple index buffers per mesh support
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2025-07-24 21:40:00 +03:00 |
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MihailRis
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6debc92ae5
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optimize shadow maps generation a bit
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2025-07-22 01:41:52 +03:00 |
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MihailRis
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6d019fbc8d
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temporary fix: precipitation brightness compensation
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2025-07-21 21:51:49 +03:00 |
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