voxelcore/src/graphics/render/NamedSkeletons.cpp
2026-07-26 18:55:49 +03:00

23 lines
624 B
C++

#include "NamedSkeletons.hpp"
#include "animation/rigging.hpp"
using namespace rigging;
NamedSkeletons::NamedSkeletons() = default;
std::shared_ptr<rigging::Skeleton> NamedSkeletons::createSkeleton(
const std::string& name, std::shared_ptr<const SkeletonConfig> config
) {
auto skeleton = std::make_shared<Skeleton>(std::move(config));
skeletons[name] = skeleton;
return skeleton;
}
rigging::Skeleton* NamedSkeletons::getSkeleton(const std::string& name) {
const auto& found = skeletons.find(name);
if (found == skeletons.end()) {
return nullptr;
}
return found->second.get();
}