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* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp |
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| .. | ||
| scripting | ||
| 3d-text.md | ||
| assets-preload.md | ||
| audio.md | ||
| block-models.md | ||
| block-properties.md | ||
| console.md | ||
| content-packs.md | ||
| engine-use-recommendations.md | ||
| entity-properties.md | ||
| item-properties.md | ||
| main-page.md | ||
| particles.md | ||
| resources.md | ||
| rigging.md | ||
| scripting.md | ||
| text-styles.md | ||
| vcm.md | ||
| world-generator.md | ||
| xml-ui-layouts.md | ||