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* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp |
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| .. | ||
| builtins | ||
| modules | ||
| ecs.md | ||
| events.md | ||
| extensions.md | ||
| filesystem.md | ||
| io_stream.md | ||
| ui.md | ||
| user-input.md | ||