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https://github.com/MihailRis/voxelcore.git
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* feat: add max interaction distance functionality to Player class and Lua bindings * feat: add getter and setter for max interaction distance in Player class documentation * feat: add speed and gravity scale properties with corresponding getters and setters in Player class * fix: replace deprecated __max and __min with std::max and std::min in setMaxInteractionDistance * feat: add time scale functionality with getters and setters in World and Engine classes * remove speed and gravity scale functions from player and world libraries * remove time scale setting on world open and close * rename interaction distance functions for consistency * refactor: update interaction distance functions and remove time scale methods * refactor: revert classes.lua to dev * refactor: remove time scale functionality from Engine and World classes * fix: Now I’ve definitely rolled back `classes.lua`. * refactor: remove unused player attributes and clean up player class * Update Player.hpp removed unused methods from Player.cpp |
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| .. | ||
| libapp.md | ||
| libassets.md | ||
| libbase64.md | ||
| libblock.md | ||
| libbyteutil.md | ||
| libcameras.md | ||
| libentities.md | ||
| libfile.md | ||
| libgfx-blockwraps.md | ||
| libgfx-posteffects.md | ||
| libgfx-skeletons.md | ||
| libgfx-weather.md | ||
| libgui.md | ||
| libhud.md | ||
| libinput.md | ||
| libinventory.md | ||
| libitem.md | ||
| libmat4.md | ||
| libnetwork.md | ||
| libpack.md | ||
| libpathfinding.md | ||
| libplayer.md | ||
| libquat.md | ||
| librandom.md | ||
| librules.md | ||
| libtime.md | ||
| libutf8.md | ||
| libvecn.md | ||
| libworld.md | ||