- Fix locale default value parsing (Boolean → String)
- Move first block 3 blocks ahead after fall to avoid platform overlap
- Reduce initial generation from 5 to 3 blocks for better spacing
1. Fixed locale loading - changed from async to sync
- Locales now load synchronously on startup
- Prevents GUI showing stone items before locales load
2. Fixed infinite falling bug
- Added player teleport to spawn in processFall()
- Players now respawn correctly after falling
3. Fixed parkour generation not working
- Added missing tick cycle in SessionStateManager
- Generator now ticks every server tick (50ms)
- Parkour blocks now generate continuously
All three major bugs fixed and tested.
SchematicCommandHandler:
- Add validation for schematic names to prevent path traversal
- Restrict names to alphanumeric, hyphens, and underscores only
- Add length limit (max 64 characters)
- Apply validation to both save and paste commands
- Prevent filesystem attacks via malicious schematic names
Security improvement: blocks names like "../../config" or "../../../etc/passwd"
All changes tested and verified with build + tests passing.
Leaderboard:
- Fix integer overflow in time comparison using Integer.compare()
- Add synchronization to put() method to prevent race conditions
- Fix potential concurrent modification between put() and sort()
Score:
- Add validation for time format in getTimeMillis()
- Handle invalid time strings ("?") gracefully
- Return Integer.MAX_VALUE for invalid times (sorts last)
- Add try-catch for NumberFormatException
All changes tested and verified with build + tests passing.
- Updated cooldown handling in AdminCommandHandler to use localized messages.
- Added new method in Locales class to retrieve strings based on CommandSender type.
- Introduced cooldown messages in English and Russian localization files.
- Removed outdated DuelMode section from TODO.md and updated the last modified date.
- Updated LoLib dependency to version 3.0.0 in build.gradle.kts
- Added HikariCP and MySQL connector dependencies for improved database handling
- Enhanced jar minimization process to exclude JDBC pool and driver
- Refactored configuration management by introducing ConfigAccessor and ConfigLoader for better file handling and validation
- Removed deprecated GenerationOptions class and integrated its functionality into the new structure
- Improved command error handling and added cooldown hints for admin commands
- Created ElytraMode class with leaderboard support
- Auto-gives elytra and fireworks on mode start
- Added elytra mode config options
- Added Russian and English localization
- Integrated into mode selection menu
- TODO: Ring generation, boost system, collision detection
- Fixed HEX color format conversion (&#RRGGBB -> <#RRGGBB>)
- Added full Russian translation (ru.yml)
- Added ru.yml to auto-copy on first run
- Removed UpdateChecker (old IP plugin remnant)
- Fixed Config.getChildren() deep parameter bug
- Updated plugin.yml version to use Gradle variable
- Removed roguelike perk system (double jump, magnet, shield, second chance)
- Updated bStats dependency to 3.2.1 with proper relocation
- Changed bStats plugin ID to 29754
- Added new game modes: Speedrun, Gravity Shift, Hardcore
- Implemented .lpschem format with GZIP + JSON compression
- Added JumpValidator for physics-based jump validation
- Added JumpType system (neo-jump, head-hitter, fence, trapdoor, ladder)
- Implemented Ghost system for recording/playback top players
- Added loparkour-vilib as local dependency
- Updated config with new mode settings and removed roguelike section
- Cleaned up TODO.md roadmap