Commit graph

3946 commits

Author SHA1 Message Date
MihailRis
8e4e18a86a improve it less cautiously 2026-03-04 22:33:50 +03:00
MihailRis
f726702f21 update substeps calculation scheme 2026-03-04 20:48:04 +03:00
MihailRis
262e72c36e fix AssetsManagement destructor 2026-03-03 22:32:24 +03:00
MihailRis
38354c42f9 applying velocity of ground the worst way possible 2026-03-03 22:18:20 +03:00
MihailRis
7f09c47ffb improve it cautiously 2026-03-03 19:58:23 +03:00
MihailRis
6676db3525 Merge branch 'main' into physics-upgrade 2026-03-02 21:52:17 +03:00
MihailRis
72d9f12613 calibration 2026-03-02 21:50:46 +03:00
ChancellorIkseew
cb2b901985
PlayerContoroller and LevelScreen refactoring (#806) 2026-03-02 01:18:47 +03:00
MihailRis
6bdbf5b40e format blocks_agent.hpp 2026-03-02 01:13:45 +03:00
MihailRis
dc27bd1430
Merge pull request #805 from clasher113/main
bug fix
2026-03-02 01:07:18 +03:00
MihailRis
c66b3e8e9e
Merge pull request #807 from MihailRis/assets-stabilization
preserve assets from being destroyed during frame
2026-03-02 01:07:05 +03:00
MihailRis
aed4f788b5 fixes 2026-03-02 00:50:36 +03:00
MihailRis
9628177698 fix: missing extended block size limit check 2026-03-01 21:46:43 +03:00
MihailRis
30bda4bbc0 Merge branch 'main' into physics-upgrade 2026-03-01 21:14:09 +03:00
MihailRis
31cb9ebd23 add 'system.preserve-assets-during-frame' setting 2026-03-01 21:11:58 +03:00
MihailRis
9eb85bd2dd fix: ChunksRenderer mostly ignores background workers 2026-03-01 20:57:41 +03:00
MihailRis
8c72e3ab4b add 'obj' format support to assets.parse_model 2026-03-01 14:57:32 +03:00
clasher113
13eca72753 Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp 2026-02-28 18:35:02 +02:00
clasher113
0b7dc14f55 fix extended block grounding (new block property) 2026-02-28 18:31:15 +02:00
clasher113
0cc8c70a17 fix blocks variants 2026-02-28 15:59:04 +02:00
MihailRis
fc04284b34 fix fatal exception caused by empty skeleton model texture name 2026-02-28 03:01:37 +03:00
MihailRis
9ac8406558
Merge pull request #803 from MihailRis/fix-blocks-random-tick
fix blocks random tick pattern
2026-02-28 00:29:24 +03:00
MihailRis
ded0964827 feat: keeping assets alive during current frame (temporary solution) 2026-02-28 00:27:08 +03:00
MihailRis
6c15407530 stabilise buggy alFilterf 2026-02-28 00:02:11 +03:00
MihailRis
a550c765ef cleanup 2026-02-27 23:31:14 +03:00
MihailRis
d7316f27f0 fix blocks random tick pattern 2026-02-27 22:36:22 +03:00
MihailRis
454aa20546 Merge branch 'main' into physics-upgrade 2026-02-26 18:02:42 +03:00
MihailRis
a32845d083 fix: FFI library access from non-built-in scripts vulnerability 2026-02-26 00:12:19 +03:00
MihailRis
5b8c2d6162 fix non-lighted chunks saving 2026-02-25 18:38:38 +03:00
MihailRis
e98996e6a9 feat: ceiling collision for solid entities 2026-02-24 23:55:00 +03:00
MihailRis
8dd9e42764 fix crouching check 2026-02-24 23:35:42 +03:00
MihailRis
6aa7739c42 feat: horizontal solid entities collision & increase code duplication 2026-02-24 18:45:31 +03:00
MihailRis
ad5089f383 fix crouching check 2026-02-24 03:34:17 +03:00
MihailRis
b52e990e40 fix step on & move some code somewhere 2026-02-24 00:38:13 +03:00
MihailRis
3308a61d56 fix: attempting to build lights in non-local players chunk matrices 2026-02-23 21:33:32 +03:00
MihailRis
ed9ceb26ba fix ceiling collision & feat: stepping on solid entity 2026-02-23 21:21:07 +03:00
MihailRis
c8e884009b fix extended blocks collision detection 2026-02-23 18:44:32 +03:00
MihailRis
0a34f9b767 add solid entities (wip) 2026-02-23 17:34:24 +03:00
MihailRis
3cd6ce1df2 Merge branch 'main' into physics-upgrade 2026-02-23 17:31:30 +03:00
MihailRis
e4d21c940b fix: block inventory not removing in some cases 2026-02-23 17:05:13 +03:00
MihailRis
a9a5d177d5 add skeleton_name argument to assets.parse_model 2026-02-22 14:17:09 +03:00
MihailRis
411bfecedf update PhysicsSolver.cpp 2026-02-19 23:47:25 +03:00
MihailRis
1cfd9fd2b1 update BlocksRenderer::blockCustomModel 2026-02-18 22:41:24 +03:00
MihailRis
7abbe43c3c fix extended blocks culling on chunk borders 2026-02-18 22:32:31 +03:00
MihailRis
1ea54d10bc fixes (part 1) 2026-02-18 21:18:21 +03:00
MihailRis
8e51f1b77c fix: AL_REVERB_GAIN assertion failed 2026-02-18 20:48:04 +03:00
MihailRis
5ea8df0743 remove debug logging 2026-02-18 19:07:02 +03:00
MihailRis
b0d231c927 optimize collisions calculations (remove the stupid) 2026-02-18 18:54:49 +03:00
MihailRis
49aa7cdfba fix: player name text is still visible when suspended 2026-02-18 00:30:16 +03:00
clasher113
6c339a4455 fix block on_update 2026-02-17 11:20:35 +02:00