Commit graph

236 commits

Author SHA1 Message Date
Astazium
2f884caddf
Merge 9e9615c80b into dacebf94bc 2026-10-03 16:24:04 +05:00
MihailRis
e467c85adc add 'enable-fog' setting 2026-09-26 19:13:08 +03:00
Astazium
469edd1e9d
Merge branch 'MihailRis:main' into main 2026-09-09 21:50:10 +03:00
MihailRis
eca7eeadee Merge branch 'main' into animation 2026-09-06 20:11:24 +03:00
MihailRis
9989f81196 fix weather effects render 2026-09-06 19:36:35 +03:00
Astazium
3e20166401
Merge branch 'MihailRis:main' into main 2026-08-16 16:35:30 +03:00
MihailRis
49e7f2c631 Merge branch 'main' into animation 2026-08-14 19:46:37 +03:00
MihailRis
717d41e7a5 fix 3d text render 2026-08-11 23:10:44 +03:00
MihailRis
83e7f1d5f5 Merge branch 'main' into animation 2026-08-09 16:50:42 +03:00
Astazium
bd56be04dd
Merge branch 'MihailRis:main' into main 2026-08-05 23:11:12 +03:00
MihailRis
8b683e322e Merge branch 'main' into refactor-world-renderer 2026-08-05 21:07:38 +03:00
MihailRis
103bcb3751 remove trash 2026-08-05 20:24:32 +03:00
MihailRis
f082d7608d fix black screen in water 2026-08-05 20:23:46 +03:00
MihailRis
282c9b3de2 Merge branch 'main' into animation 2026-08-04 23:39:49 +03:00
Astazium
7536ac2736
Merge branch 'MihailRis:main' into main 2026-08-04 17:15:26 +03:00
MihailRis
40e73ca34b fix 3d texts antialiasing render issue 2026-07-27 01:18:36 +03:00
MihailRis
f507665c68 move rigging to src/animation 2026-07-26 18:55:49 +03:00
Astazium
ecedc3c436 hide self skeleton debug rendering in first person 2026-07-17 12:55:27 +03:00
MihailRis
c73b036099 cleanup World references 2026-06-20 22:17:27 +03:00
MihailRis
ac00c561ee move weather from WorldRenderer to LevelFrontend 2026-06-19 00:01:45 +03:00
MihailRis
22f09d3659 start splitting render pipelines & remove the obsolete world fog parameter 2026-06-19 00:01:14 +03:00
MihailRis
af71d5b674 simplify settings-based shaders recompilation 2026-06-18 22:12:22 +03:00
MihailRis
28b7713648 move some code there and here 2026-05-12 18:41:14 +03:00
MihailRis
a7ad219261 test environment (sky) 2026-05-12 02:02:06 +03:00
MihailRis
dc29f65fa8 add entity to TextNote 2026-04-15 23:26:08 +03:00
MihailRis
9893c09fd5 fix: destroyed skeleton config access on skeleton reload 2026-04-05 10:31:44 +03:00
clasher113
21951770ea fix block wraps high draw call count 2026-03-16 16:27:40 +02:00
MihailRis
e037462615 add 'sky_tint', 'clouds_tint', 'min_sky_light' weather parameters 2026-02-12 20:27:29 +03:00
MihailRis
1194379f99 add 'graphics.clouds-quality' setting 2026-02-12 18:34:32 +03:00
MihailRis
8153ddde89 add clouds shader 2026-02-12 18:19:25 +03:00
MihailRis
e24a5db97a test clouds 2026-02-11 01:09:30 +03:00
MihailRis
2475a7e8f5 cleanup 2026-02-03 14:00:58 +03:00
MihailRis
ed2f0cac77 add 'graphics.particles-batch-vertices' setting 2026-02-02 23:05:44 +03:00
MihailRis
5380bcf013 refactor world renderer a bit 2026-02-02 22:40:54 +03:00
MihailRis
42c4716be2 change: skeletons are assets now, not content units 2026-01-16 01:01:15 +03:00
alexei-zebra
3c0f2737b6 update: remove LineRenderer from WorldRenderer 2025-12-21 01:29:35 +03:00
MihailRis
a621b179d3 add 'do-trace-shaders' setting and fix shaders recompiling 2025-08-31 18:14:05 +03:00
MihailRis
fc573b4c6e erase and forget 2025-08-09 23:40:09 +03:00
MihailRis
a110022ec2 add 'core:pathfinding' component 2025-08-03 19:06:22 +03:00
MihailRis
3aac6ecbcb refactor: extract DebugLinesRenderer 2025-08-03 02:03:20 +03:00
MihailRis
a78931205f feat: async pathfinding 2025-08-03 01:41:18 +03:00
MihailRis
be3fb8346f add 'mayBeIncomplete' parameter 2025-08-02 23:03:40 +03:00
MihailRis
caab689731 add pathfinding library 2025-08-02 17:18:40 +03:00
MihailRis
88721344c1 fix in-world lines projection 2025-07-30 21:55:21 +03:00
MihailRis
8290c147c5 refactor: move shadows-related code to separate module 2025-07-29 00:29:55 +03:00
MihailRis
70c5c67bd1 add in-world lines renderer 2025-07-28 23:00:27 +03:00
MihailRis
6f11741310 move hand item control to lua 2025-07-27 19:20:30 +03:00
MihailRis
5632c9ccfe add hand skeleton 2025-07-27 02:45:25 +03:00
MihailRis
7cf073f079 fix: skybox is not visible behind translucent blocks 2025-07-25 22:28:28 +03:00
MihailRis
fbde46afa7 feat: distance-based dense render optimization 2025-07-25 00:54:54 +03:00