Commit graph

147 commits

Author SHA1 Message Date
MihailRis
8911cded07 add 'lighting-mode' entity property 2026-09-19 18:13:15 +03:00
MihailRis
05fc09a244 Merge branch 'main' into animation 2026-08-26 12:30:31 +03:00
neveix
cae5a4cdf6 move sensors clearing to the top 2026-08-26 00:09:53 +05:00
MihailRis
ab3c1e1b0c Merge branch 'main' into animation 2026-08-23 12:39:46 +03:00
MihailRis
4b4026b028 add rigidbody:is_selectable, :set_selectable 2026-08-23 12:01:18 +03:00
MihailRis
9fff79f8e2 make entity skeleton optional 2026-08-19 20:51:40 +03:00
MihailRis
49e7f2c631 Merge branch 'main' into animation 2026-08-14 19:46:37 +03:00
MihailRis
e1a996429f update Entities::hasBlockingInside 2026-08-11 23:40:07 +03:00
MihailRis
a5b1259c5b Merge branch 'main' into animation 2026-07-27 23:09:14 +03:00
MihailRis
35113777de add 'nonselect_entities' raycast parameter 2026-07-27 21:31:48 +03:00
MihailRis
439d95355d add 'selectable' entity property 2026-07-27 21:24:40 +03:00
MihailRis
f507665c68 move rigging to src/animation 2026-07-26 18:55:49 +03:00
MihailRis
f29f3b1bba add advanced entities.raycast overload 2026-07-15 22:21:18 +03:00
MihailRis
0975fcd819 fix tick intervals in headless mode 2026-05-02 15:36:49 +03:00
MihailRis
bb44b4186b fix entity bounding box check on block place 2026-04-05 10:55:30 +03:00
MihailRis
9893c09fd5 fix: destroyed skeleton config access on skeleton reload 2026-04-05 10:31:44 +03:00
MihailRis
48db924c29 fix static entities 2026-03-17 23:02:50 +03:00
MihailRis
bd7f588800 add mass, elasticity getters, setters to entity.rigidbody 2026-03-14 21:02:02 +03:00
MihailRis
436601a5b0 fix Entities::preparePhysics 2026-03-14 18:53:32 +03:00
MihailRis
ad32d7b6db add 'mass' and 'elasticity' entity properties 2026-03-14 18:47:10 +03:00
MihailRis
fc57e98a96 feat: third-person camera now checks solid entities 2026-03-14 15:47:26 +03:00
MihailRis
4b4f2439c0 add more reason to physics simulation substeps 2026-03-11 22:08:40 +03:00
MihailRis
a8dd5e9cb3 fix side collision position correction 2026-03-09 16:35:28 +03:00
MihailRis
0fe0cc5829 fix: sensors list not clearing 2026-03-09 12:39:16 +03:00
MihailRis
7d09a7957c fix division by zero in some cases 2026-03-06 19:47:43 +03:00
MihailRis
f726702f21 update substeps calculation scheme 2026-03-04 20:48:04 +03:00
MihailRis
38354c42f9 applying velocity of ground the worst way possible 2026-03-03 22:18:20 +03:00
MihailRis
0a34f9b767 add solid entities (wip) 2026-02-23 17:34:24 +03:00
MihailRis
b0d231c927 optimize collisions calculations (remove the stupid) 2026-02-18 18:54:49 +03:00
MihailRis
5380bcf013 refactor world renderer a bit 2026-02-02 22:40:54 +03:00
MihailRis
8b5261f4f1 fix fatal error when skeleton is missing 2026-01-18 23:35:18 +03:00
MihailRis
d07c8e5234 fix skeleton name serialization 2026-01-18 17:57:21 +03:00
MihailRis
42c4716be2 change: skeletons are assets now, not content units 2026-01-16 01:01:15 +03:00
MihailRis
587c140a6b remove bone::addBone 2026-01-15 23:17:47 +03:00
MihailRis
fefc975832 fix: incomplete size transform support by entities 2025-12-03 22:00:55 +03:00
MihailRis
75ef603df0 fix non-local players interpolation and head direction 2025-09-29 22:21:14 +03:00
MihailRis
bf682daffe update on_physics_update & update standard components 2025-09-13 23:24:57 +03:00
MihailRis
6d3dac9106 add 'on_physics_update' entity event 2025-08-13 21:29:20 +03:00
MihailRis
dfb83f6835 add core:mob component & move player movement to scripting 2025-08-10 22:55:34 +03:00
MihailRis
fc573b4c6e erase and forget 2025-08-09 23:40:09 +03:00
MihailRis
5583734bc2 refactor 2025-08-09 22:43:06 +03:00
MihailRis
3eae377024 refactor Entities 2025-08-09 21:19:01 +03:00
MihailRis
f6be6689aa feat: passing args to component in entity definition 2025-08-06 23:34:00 +03:00
MihailRis
7749675a61 add EnumMetadata 2025-04-13 13:53:59 +03:00
MihailRis
5607e0f039 fix: entity:despawn in on_save not preventing entity save 2025-02-26 16:35:23 +03:00
MihailRis
5e10afc9b5 fix: disabled bodies not skipping in entities raycast 2025-02-21 21:13:22 +03:00
MihailRis
b832b9850f fix incorrect entity transform scale & rotation combination 2025-02-12 21:16:05 +03:00
MihailRis
2fa71b3bf0 feat: players interpolation & add hud.set_allow_pause(...) 2025-01-17 01:44:46 +03:00
MihailRis
c1b311f3c4 refactor: change pointer parameters to references for Level and Content in various classes 2024-12-25 18:53:53 +03:00
MihailRis
5e76cdfadc rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder 2024-12-25 12:13:03 +03:00